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GBATTLE.TXT
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1996-09-05
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#
On the planet Davam is a small
laboratory whose secret could win the
war.
#
In the Name of the Hive
#
An isolated research station on the
planet Davam is close to developing a
form of molecular disruption that would
negate all current shield technology.
Decisive action has to be taken before
the research is complete. You are to
capture the research ion intact if at
all possible. Failing this you must
destroy the station completely. The
Hressans will be expecting an attack and
have reinforced the sector heavily. This
is to be a maximum effort, end that
research at all costs.
#
Orders of Honor
Grand Council of Elders
Polaris
#
Greetings noted Battlemaster. You have
the most honorable and important command
in all Hressan space. The eccentric, but
brilliant, Colwyn is close to developing
a new weapons system that could win the
war in a matter of weeks. The Fleet must
make a ximum effort to capture or
destroy the facility. The possibility of
failure cannot be contemplated.
#
Major attack and occupy the city on Davam and the cities on Soph and Celes
#
Minor Occupy the city on Davam.
#
Major Destroy all Xritra Spaceships and retain control of the city on Davam.
#
Minor Retain control of the city on Davam.
#
Can you finds the Xritra in the nebula?
#
In the Name of the Hive
Swarm Leader
#
Each of your ships has the plans and
locations of the entire Khalian defense.
A massive invasion fleet is coming and
this information will guarantee victory.
If any ship survives, it will be able to
pass on the vital intelligence.
#
To: Commander, Khalia Defense Forces
Morgath Region
#
A small force of Xritra ships has
penetrated our defenses. They have
gained invaluable intelligence on our
entire fleet. It is known that they will
soon be followed by a massive invasion
fleet. Every one of the intruding ships
must be found and ed before their main
fleet arrives.
#
Major Four or more ships survive at the end of the game
#
Minor One ship survives at the end of the game.
#
Major Destroy all Xritra ships
#
Any other result is failure.
#
A Dragonian Planet Castle is under
Hressan attack. They must make the
Castle Run in three parsecs.
#
Office of the High Perserver
Critical Orders
Defense Coordinator
Force Rinalg
#
The planet Castle is under attack from a
small, elite force of Hressan raiders.
This isolated world contains minerals
that make it very valuable to the
Alliance. You are to immediately embark
all planetary combat forces available on
Rinalg and proceed o the defense of
Castle. Intelligence reports a Hressan
naval force is operating in the Mosaic
Nebula, but time is a major factor and
you are to arrive on Castle with no less
than three regiments of infantry or
armor. This will provide enough combat
ength on the planet to ensure its
retention.
#
Orders of Honor
Grand Council of Elders
Polaris
#
Greetings noted Battlemaster. An elite
assault force has landed on the
Dragonian world of Castle. You are
privileged to provide the over flight
for this invasion force. It is expected
that the Lizards will attempt to relieve
Castle from and your and glory will be
to prevent this from happening until the
planet is irretrievably conquered.
#
Major Land seven or more ground units on Castle
#
Minor land three to seven ground units on Castle
#
Major Prevent any ground units from landing on Castle
#
Minor Prevent more than 3 ground units from landing on Castle
#
Four worlds and two races inhabit the
Nye Nebula. Both sides must reinforce
the weaker planet as the war expands.
#
Speak Leader
Clan Council
Khalia
To: Commander, Khalia Defense Forces Gryphon
#
You are to embark forces as needed from
Gryphon and convoy them to reinforce the
mining colony on Roc with a minimum of
ten line combat units. Schleinel
resistance to your troop movements is to
be expected. Your secondary objective is
to prevent any imilar reinforcement of
the Schleinel world of Pegasus by their
forces on Harpy. Reinforcements must be
in place in no more than twelve weeks.
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Nye Nebular Worlds
#
You are to reinforce the family world of
Pegasus to ensure the continued flow of
exotic biologicals from that world. The
Projections show that a minimum of
combat trained planetary units will be
needed to ensure the security of this
valuable world. Assembly expects you to
give the highest priority in order to
have these forces in position when the
current offensive reaches your holdings
in twelve weeks.
#
Major Land fifteen or more combat units on Roc from Gryphon
#
Minor Land more combat units on Roc from Gryphon than the Schleinel player lands on Pegasus from Harpy.
#
Major Be the first Land ten or more combat units on Pegasus from Harpy and prevent the Khalian player from landing more on Roc.
#
Minor Land More units on Pegasus from Harpy than the Khalian player lands on Roc
#
Fleet marines are ready to recapture a
planet lost to the Khalians.
#
Issued by Isaac Meier, Admiral of the Red
Fleet Command
Earth
To: Officer Commanding
Task Force Seraph
#
Elements of the Fifth marine Division
and transport capacity will be attached
to your task force for the purpose of
this mission. They can be embarked at
Perseus. You are to immediately invade
the Khalian occupied world of Hercules.
The invaders have occupied this Alliance
world for almost a month and are in the
process of pillaging it. If left in
their control there is the strong
possibility that the Khalian Clan
Council will decide to reinforce an
occupied Perseus as a base for further
incursions. You must complete the
invasion before such forces can arrive.
With their appearance you will be forced
to withdraw. Intelligence has estimated
only limited space presence in the
sector.
#
Clan Council
Khalia
To: Pack Leader, Planet Hercules
#
You have the honor of defending the
deepest incursion into the space
controlled by the pale warriors. It is
assumed you face some sort of attempt by
their Fleet to retain the world. You are
to resist this with all due ferocity.
Forces are being ed to reinforce your
command and drive deeper into Alliance
space. Your retention of even one city
when they arrive will provide what is
needed for the further advancement of
the glory and wealth of the true people.
When your relief arrives we expect to
find your forces firmly established in
at least one locale or the remnants of
the massive slaughter purchased with
your deaths.
#
Major Occupy all cities on planet Cheval and destroy all Khalian Ships
#
Minor Destroy all Khalian Ships
#
Major Retain control of all cities on Cheval
#
Minor retain control of any one city on Cheval
#
Two races scramble to be the first to
occupy an Ancient city full of
treasures.
#
Kroge
Speak Leader
Clan Council
Khalia
To: Commander, Khalia Defense Forces
#
You are to assemble an ad hoc band on
the frontier world of Outpost and
proceed to the planet Victory, land and
occupy the ruins of the First Empire
City. The scientific secrets you may
find could prove invaluable. Your
secondary objective is to t these ruins
form being occupied by the Cephians.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
Planet Boca
#
Take immediate control of all military
units near your planet and occupy with
planetary combat units the ruins on the
vacuum planet the Fleet has code named
Victory. Bonuses and promotions are
likely for a successful action and/or
the prevention of the take over of these
ruins by the Alliance Fleet.
#
Major Be the first player to land any ground unit on Mystery.
#
No minor victory
#
Major Be the first player to land any ground unit on Mystery.
#
No minor victory
#
A Fleet squadron meets a Khalian raider
fleet.
#
Issued by Isaac Meier, Admiral of the Red
Fleet Command
Earth
To: Officer Commanding
Task Force Seraph
#
Your are to stage to the world Caliph
for the purpose of searching for and
destroying all Khalian spaceships in the
sector. A large force of Khalian raiders
of all classes is based on a nearby
world identified as Ranger. This is a
free fire zone. Khalian vessels are to
be considered hostile. You will only
have a limited time in sector so no
invasion of Ranger is contemplated.
After this time it will be necessary to
withdraw Task Force Seraph to support
landings aimed at recovering a world in
a nearby sector that has been overrun by
the Khalians. All Khalians ships must be
destroyed before your withdrawal or
every world in the sector will be
subject to bombardment and pillage.
#
Clan Council
Khalia
To: Commander, Planet Ranger
#
The wealth being received from your
sector greatly pleases the Council. You
are to maintain control of the system at
all costs, but always be aware that the
Empire requires the booty that will be
gained in the future by your raiders and
combat vessels.
#
Major Destroy all Khalian Ships
#
Minor Destroy 3 Khalian ships
#
Major Destroy all Fleet Ships
#
Minor Have 2 ships survive
#
Your task force must take control of the
valuable asteroids in this sector...
#
Pack Leader
Clan Council
Khalia
To: Commander, Khalia Defense Forces Artimes
#
Upon taking command of both planets in
this sector you are to obtain complete
control of the Frigian Asteroid belt.
These strategic asteroids are now known
to contain both valuable mineral
deposits and several old empire ruins.
Their possession is of jor strategic
importance to the Fleet. It is expected
that the Cephian Syndicate will contest
your control, but is likely to concede
defeat if you are able to occupy all six
asteroids with ships simultaneously.
Loss of either Alliance planet in your
tor is unacceptable.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
Gormian Administration
#
Intelligence has reported that the six
Asteroid groups in the Frigian Belt have
been found to contain valuable assets.
It is Imperative that the Central
Administration gain control of all of
these asteroids. It is expected that The
Fleet will contest r control, but is
likely to concede defeat if you are able
to occupy all six asteroids with ships
simultaneously. Loss of either planet in
your administrative district is
unacceptable.
#
Major Have a ship in the same hex as all asteroids (five) and no Cephian ships adjacent.
#
Minor Have a ship on or adjacent to all asteroids, but with one or more Cephian ships adjacent.
#
Major Have a ship in the same hex as all asteroids (five) and no Khalian ships adjacent.
#
Minor Have a ship on or adjacent to all asteroids, but with one or more Khalian ships
#
A Schleinel fleet must occupy three
planets to prevent further Khalian
raids.
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Jesh Nebular Worlds
#
Your Task Force is to move immediately
to Valhalla in the Aasgard Nebula. Here
the Khalian presence on three worlds,
Loki, Thor, and Freya, form a salient
that threatens our ability to maintain
communications with the vital worlds of
the Vega Nebula. Intelligence reports
the Khalians have massed their transport
elsewhere and this should allow you to
achieve local force superiority on all
three worlds.
#
Clan Council
Khalia
To: Commander, Creptor Region
#
You have been given the honor of being
placed in command of the most exposed
sector of the Empire. The forces under
your command are to preserve our control
of this vital region to allow for their
use as a jumping off point for a new
wave of assaults on the pale warriors.
Retention of even one of the three
planets under your control will provide
the needed base. Your family sends its
regards and their most fervent hopes for
your success.
#
Major Capture all cities on all three planets
#
Minor Capture all cities on any two planets
#
Major Retain control of all three worlds
#
Minor Retain control of any two worlds
#
Starting with three planets and one
small ship you have to prepare for war.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
Helios Cluster
#
You are to take command of the three
planets in the isolated Helios Sector,
Alpha, Beta, and Gamma. The Khalian also
control three worlds and have begun
producing war materials to enable them
to conquer the Alliance planets. You are
on your own. p the sector's industry so
that you can produce space and planetary
combat units. You goal is to occupy the
Khalian worlds of Arjut, Kerget, and
Gershap while maintaining control of
your own planets.
#
To: Commander, Khalia Defense Forces
Tregoth Region
#
You are given control of all packs in
the Dregos Region. Use the world's
resources to build up forces that will
enable you to overwhelm the small
warrior's nearby planets, Alpha, Beta,
and Gamma. Frequent raids may give you
the edge needed to gain superiority.
#
Major Control all cities on all six worlds
#
Minor Control all cities on five worlds
#
Major Control all cities on all six worlds
#
Minor Control all cities on five worlds
#
It's time for the Fleet to take the
offensive against the Xritra.
#
Fleet Command
Earth
Isaac Meier, Admiral of the Red
To: Officer Commanding
Task Force Napoleon
#
The defeats you have dealt the Xritra is
thought to have seriously depleted their
defenses. Your Task force has been
clamoring for a chance to go onto the
offensive. Two major Xritra worlds are
the key to their entire Spinward
offensive against the ance You are to
occupy and hold these currently Xritra
worlds. Good luck and Good Hunting.
#
In the Name of the Hive
Swarm Leader
#
The Alliance Fleet and their marines are
daring to oppose the destiny of final
Xritra conquest. The are now expected to
be so impudent as to actually attack
worlds long joined with our destiny.
This attack must be stopped and all of
the threatened s retained for the Glory
of the Hive.
#
Major Control the cities of all five worlds.
#
Minor Retain control of Crul and control of all cities on two of the Xritra worlds
#
Major Control the cities of all five worlds.
#
Minor Control any three of the original four Xritra Worlds
#
The Xritra have massed everything for an
invasion of the Administrate.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
#
The Xritra have committed all of their
remaining forces to a single drive into
the Administrate. You are to meet and
defeat this force as it enters the
Chance Bureau. They have already
captured the world of Bacarra, which
must be retaken to prevent it from
becoming the launching point for further
invasions. All available resources have
been allocated to assist you in the
defense of the Alliance. The fate of the
Administrate rests with your fleet.
#
In the Name of the Hive
Swarm Leader
#
The People of Destiny have too often
been defeated because we failed to
achieve superiority in numbers as well
as fate. The largest fleet ever
assembled by the Hive has been gathered
by stripping the defenses of a dozen
worlds. You must drive deep into the
Administrate and occupy the worlds of
the Chance Bureau, forcing them into a
peace of the Hive's terms.
#
Major Capture the world of Baccara and Control all of the cities on all four worlds
#
Minor Retain control of any two of the three original worlds
#
Major Control all of the cities on all four worlds
#
Minor Control any three of the four worlds
#
The final Fleet Offensive to occupy the
Khalian home cluster.
#
Issued by Isaac Meier, Admiral of the Red
Fleet Command
Earth
To: Officer Commanding
Red Fleet
#
Your past success has gained you the
toughest campaign of your career.
Numerous spoiling attacks have put the
Khalians on the defensive and pulled
many of the ships that were defending
Khalia away. The Khalian capital is part
of a small, very compact ster. Occupying
and holding these worlds will force the
Khalians to accept a peace. Even though
Intelligence estimates you will be
outnumbered, we have every faith in your
being able to overcome the odds and end
this war quickly.
#
Clan Council
Khalia
To: Commander, Khalia Defense Forces
#
The pale warriors are taking advantage
of a string of minor set backs and are
audaciously attacking the Clan Cluster
itself. You have an overwhelming
advantage in ships and it is expected
that you will defend every world in the
cluster with your life d those of your
warriors. The loss of too many worlds or
Khalia itself would force a surrender
and be a disgrace that you would not
live to see. I await preparing your
victory feast.
#
Major Occupy all of the seven worlds in the scenario
#
Minor Retain Neptune and capture the world of Khalia
#
Major Victory Control all seven planets
#
Minor Retain control of Khalia
#
Three isolated Dragonian worlds are
threatened by the migration of the
insectoid Xritra.
#
Office of the High Perserver
Critical Orders
Defense Coordinator
Force Isle
#
Reacting to their setback in Hressan
space, the Xritra have targeted three
Protectorate worlds. Substantial
planetary units on all three worlds have
also been placed under your command and
their attached transport ships. No
further reinforcements are ilable, so
you must prevent their capturing any of
these worlds with the forces you have on
hand and the local militia and capture
the Xritra base if possible.
#
In the Name of the Hive
Swarm Leader
#
The set back against the Hressans was
caused by defective equipment and the
sale of our secrets by the perfidious
Cephian Administrate. This insolence
cannot go unpunished. You are to occupy
as many of the three worlds in the
sector protected by the ships as
resisted our efforts as possible. Do not
lose control of our lone world in this
area.
#
Major Control all cities on all four worlds.
#
Minor Control all cities on the three worlds of Prosp, Lucra, and Opport
#
Major Control all cities on all four worlds
#
Minor Control all the cities on Hexa and any two other worlds.
#
Can you clean out the Khalian pirates
bases in time?
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
#
For Years the Khalian raiders have used
the many moons in your district to raid
nearby planets. Finally the Central
Administrator has given you the
firepower to deal with the furry
pirates. The problem is that after a
short time the powerful cruisers will
move onto other duty.
#
To: Commander, Khalia Defense Forces
Tregoth Region
#
The wealth brought in by the raiders
based in your sector is vital. These
bases must be retained at all costs.
#
Major Occupy all twelve of the Khalian moons, losing none of your three planets
#
Minor Occupy any six of the Khalian moons, losing none of your three planets
#
Major Occupy at least one of the Cephian planets and retain control of at least 7 moons.
#
Minor retain control of at least seven moons.
#
When their main fleets meet which will
prevail, Xritra numbers or Cephian
guile?
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
#
Two vital worlds are threatened by a
massive Xritra Fleet. You are to protect
these worlds and capture their base
worlds of Sirius and Rigel if possible.
Losses are expected to be heavy. But the
profits of victory will be greater.
#
In the Name of the Hive
Swarmlord
#
The worlds of Sirius and Rigel are
threatened by a massive Cephian Fleet.
You are to protect these worlds and
capture their base worlds of Sirius and
Rigel if possible. Losses are expected
to be heavy, but nothing will prevent
the eventual total ce of the Hive.
#
Major Victory Control of all cities on of all four worlds
#
Minor Victory Control of all cities on of any three worlds
#
Major Victory Control of all cities on of all four worlds
#
Minor Victory Control of all cities on of any three worlds
#
Who will end up in the control of the
frontier worlds?
#
In the Name of the Perserver
Defense Coordinator
Realm of Curpeth
#
Your realm is on the far edge of both
the Schleinel Hegemony and Dragonian
Protectorate. It contains a dozen worlds
that have been sparsely settled and
claimed by one of the empires. Your
objective is to gain a dominant position
in the sector by ying and controlling a
minimum of ten worlds including the
three major colony worlds at the sectors
inner edge. Failure to control at least
half the habitable planets in the sector
will be as severe setback and may result
in the loss of the entire
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Retter Nebular Worlds
#
The advancement of the Dragonian
Protectorate into the Retter Worlds must
be stopped. Better yet, you should strip
them of their weakly held colonies or
occupy those worlds they hold in the
nebula. Be sure no world already held is
lost to these nist adventurers. With the
war in the Hillar nebula, you can expect
no outside assistance and patience must
guide your building this nebula into a
fortress.
#
Major Occupy ten or more worlds in the sector.
#
Minor Occupy a majority of the worlds in the sector, seven.
#
Major Occupy ten or more worlds in the nebula.
#
Minor Occupy a majority of the worlds in the nebula, seven.
#
The Schlienel Hegemony has reneged on a
contract. The Cephians move to take
control of the collateral, their
Homeworld.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
#
Your presence on Dux has provided an
unparalleled opportunity to bring a
quick end to make a massive profit. A
rapid strike at and the occupation of
Vega, the traditional capital of the
Cluster will result in the 86% (+/-2%)
probability of the collapse f the
Schleinel oligarchy. Delegates from
nearly a dozen additional planets are
already treating unofficially with the
Adminsitrate ambassadors on neutral
worlds. The Administration could double
in size if you are successful. The more
worlds beyond ga you occupy, the more
certain the success of this venture.
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Home Nebular Worlds
#
The war with the Xritra has weakened the
internal defenses of he Hegemony and
left even the Assembly Seat here on Vega
open to attack. The ramifications of the
loss of Vega are immense. You must
defeat any attempt to gain control of
further Schleinel rlds. Above all Vega
must be protected at all costs.
Reinforcements have been summoned from
the frontiers and you must hold with the
local forces until they arrive and
ideally capture the world they have
launched this unwarranted attack from..
#
Major Control of Dux and Vega and any five or more other worlds.
#
Minor Control of Dux and Vega
#
Major The loss of no worlds and the capture of Dux
#
Minor Complete control of all cities on Vega.
#
The Fleet fights to defend Earth's own
System.
#
Fleet Command
Earth
Isaac Meier, Admiral of the Red
To: Officer Commanding
Home Fleet
#
Admiral, A Fleet reconnaissance ship has
followed back to the alliance by the
paranoid Dragonians. They have already
occupied the planet Pluto and have
massed their fleet for an attack on the
rest of the Sol system itself. The loss
of any of the planets in the me system
would be more than a defeat, but a
disaster. Currently under threat are the
terraformed planets of Uranus, Saturn,
Mars, and Jupiter. Should any of these
planets fall, Earth will be subject to
bombardment and forced to surrender.
#
Office of the High Perserver
Urgent Orders
Defense Coordinator
Response Fleet
#
The People are under a grave threat from
the newly discovered smooth skinned
warriors. There is no question that they
intend to destroy or enslave our race as
happened under their kind two millennia
ago. Their fleets must be destroyed and
the worlds of their home system
occupied.
#
Major Control all five planets in the Solar system
#
Minor Control all the cities on all of the planets except Pluto
#
Major Control all five planets in the Solar system
#
Minor Control any two planets in the Solar System
#
Outnumbered, the Fleet must stage a
fighting withdrawal to the planet Delos.
#
Isaac Meier
Admiral of the Red
Fleet Command
Earth
To: Officer Commanding
Delos Sector
#
Intelligence has just determined that
the Cephians will be making a major
effort to overwhelm three key worlds in
your sector. It is unlikely that you can
hold Donahue or even Darkwolf, but you
must retain at least Delos.
Reinforcement will arrive in fteen
turns. If you are still in control of
Delos when they arrive, we should be
able to regain the entire sector in a
counterattack based from that world.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
Assault Force Drachma
#
You are to force the acquisition of the
Alliance worlds Donahue, Darkwolf, and
Delos in the most expedient manner
possible. You command a significant
superiority in both space and ground
assets. Failure to capture all three
worlds before Fleet ements arrive will
result in a fatal job review.
#
Major retain control of the cities of all three worlds: Donahue, Darkwolf, Delos.
#
Minor retain control of all of the cities on Delos.
#
Major Capture all the cities on Darkwolf, Donahue, and Delos.
#
Minor Capture all of the cities on Delos.
#
The Main Hressan Fleet battles the
Schleinel Home Fleet.
#
Orders of Honor
Grand Council of Elders
Polaris
#
You have the honor to command the
largest fleet in the history of the
Hressan Empire. Your mission is to
capture the key worlds of Castor and
Mira from the Schleinel Hegemony. Loss
of either Pollux or Spica will be a
grave dishonor.
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Home Nebular Worlds
#
The Hressan Empire has assembled a Fleet
they feel is unstoppable. Stop them, and
capture the two worlds they have
launched their invasion from.
#
Major Control of all cities on all four worlds.
#
Minor Control of all cities on any three worlds.
#
Major Control of all cities on all four worlds.
#
Minor Control of all cities on any three worlds.
#
Four worlds under attack deep in Xritra
space ask to join the Hegemony.
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Home Nebular Worlds
#
You are to relocate your forces as
quickly as possible to the formerly
neutral worlds in the Cloud sector and
eliminate the Xritra threat to the four
new Hegemony worlds. All have agreed to
place their own, limited, forces under
your command. This include occupying any
world whose continued Xritra control
threatens any of our newest member's
homeworlds. Several neutral worlds are
watching how we respond. Your failure
could have consequences far beyond even
the loss of four prosperous worlds.
#
In the Name of the Hive
Swarm Leader
#
You are to conquer and occupy the human
worlds of Neptune, Aris, Hermes and
Opeus. It is the destiny of the Hive.
#
Major Retain control of all cities on all four worlds Neptune, Aris, Hermes and Opeus.
#
Minor Retain control of all cities on two of the four above.
#
Major Gain control of all cities on all four worlds of Neptune, Aris, Hermes and Opeus.
#
Minor Gain control of all cities on three of the four above.
#
Four Schleinel worlds have revolted and
the Fleet is ordered to protect them
from retribution.
#
Admiral of the Red
Fleet Command
Earth
To: Officer Commanding
Task Force Charlemagne
#
The Schleinel Hegemony is a tight
cluster of worlds each ruled by a single
family. Several of these wish to
withdraw from the war. These have
rebelled and Task Force Caesar was
successful in infiltrating your
planetary elements onto the these
worlds. he nearby Schleinel worlds are
now assembling fleets to recapture the
rebellious planets. Your orders are to
defeat any attempts by the Schleinel
Hegemony to recover the four rebellious
planets and use these worlds as a base
for the additional conquest f nearby
worlds. Additional Schleinel forces from
outside the area are expected to arrive
several weeks behind you.
#
By Order of the Patriarchal Assembly
For Completion by the
Autocrat of the Ney Nebular Worlds
#
Four worlds have rebelled, destroying
the families the rightfully rule and
turning to mobocracy. You are to take
command to every military unit in the
Nebula and crush these rebels, occupying
all four worlds. It is likely that the
Alliance Fleet will ttempt to intervene.
Additional resources will be made
available to you to assist in your
righteous crusade.
#
Major Control of eight planets including Control of the four rebel planets.
#
Minor Control of the four rebel planets.
#
Major Control of eleven planets including Control of the four rebel planets (8,7,8,10)
#
Minor Control of the any three of the four rebel planets (8,7,8,10) and at least six planets total.
#
The Dragonians are prepared in depth and
the Cephians must fight their way
through.
#
Function Orders
Central Administration
Military Affairs
Exploration and Occupation Bureau
Senior Administrator
#
You are ordered to penetrate Dragonian
space and destroy the five planets from
which they launched their attack on the
Cephian Home System. You must occupy all
five worlds as quickly as possible as
they are key industrial centers and will
continue to duce ships and ground units
to resist your attack until taken. If
all the worlds are occupied, we will be
in position to drive toward their
homeworlds.
#
Office of the High Perserver
Critical Orders
Defense Coordinator
Defense Fleet
#
Our worst fears were true. The small,
aggressive mammals are counterattacking
into the sacred space occupied by the
people. You must prevent the fall of the
worlds in the Dannye Preserve, retaining
as many as is possible to buffer the
core worlds.
#
Major Control all cities on all six worlds.
#
Minor Control all cities on Nahilz and any three worlds.
#
Major Control all cities on all six worlds.
#
Minor Control all cities on any three worlds.