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- #
- On the planet Davam is a small
- laboratory whose secret could win the
- war.
- #
- In the Name of the Hive
- #
- An isolated research station on the
- planet Davam is close to developing a
- form of molecular disruption that would
- negate all current shield technology.
- Decisive action has to be taken before
- the research is complete. You are to
- capture the research ion intact if at
- all possible. Failing this you must
- destroy the station completely. The
- Hressans will be expecting an attack and
- have reinforced the sector heavily. This
- is to be a maximum effort, end that
- research at all costs.
- #
- Orders of Honor
- Grand Council of Elders
- Polaris
- #
- Greetings noted Battlemaster. You have
- the most honorable and important command
- in all Hressan space. The eccentric, but
- brilliant, Colwyn is close to developing
- a new weapons system that could win the
- war in a matter of weeks. The Fleet must
- make a ximum effort to capture or
- destroy the facility. The possibility of
- failure cannot be contemplated.
- #
- Major attack and occupy the city on Davam and the cities on Soph and Celes
- #
- Minor Occupy the city on Davam.
- #
- Major Destroy all Xritra Spaceships and retain control of the city on Davam.
- #
- Minor Retain control of the city on Davam.
- #
- Can you finds the Xritra in the nebula?
- #
- In the Name of the Hive
- Swarm Leader
- #
- Each of your ships has the plans and
- locations of the entire Khalian defense.
- A massive invasion fleet is coming and
- this information will guarantee victory.
- If any ship survives, it will be able to
- pass on the vital intelligence.
- #
- To: Commander, Khalia Defense Forces
- Morgath Region
- #
- A small force of Xritra ships has
- penetrated our defenses. They have
- gained invaluable intelligence on our
- entire fleet. It is known that they will
- soon be followed by a massive invasion
- fleet. Every one of the intruding ships
- must be found and ed before their main
- fleet arrives.
- #
- Major Four or more ships survive at the end of the game
- #
- Minor One ship survives at the end of the game.
- #
- Major Destroy all Xritra ships
- #
- Any other result is failure.
- #
- A Dragonian Planet Castle is under
- Hressan attack. They must make the
- Castle Run in three parsecs.
- #
- Office of the High Perserver
- Critical Orders
-
- Defense Coordinator
- Force Rinalg
- #
- The planet Castle is under attack from a
- small, elite force of Hressan raiders.
- This isolated world contains minerals
- that make it very valuable to the
- Alliance. You are to immediately embark
- all planetary combat forces available on
- Rinalg and proceed o the defense of
- Castle. Intelligence reports a Hressan
- naval force is operating in the Mosaic
- Nebula, but time is a major factor and
- you are to arrive on Castle with no less
- than three regiments of infantry or
- armor. This will provide enough combat
- ength on the planet to ensure its
- retention.
- #
- Orders of Honor
- Grand Council of Elders
- Polaris
- #
- Greetings noted Battlemaster. An elite
- assault force has landed on the
- Dragonian world of Castle. You are
- privileged to provide the over flight
- for this invasion force. It is expected
- that the Lizards will attempt to relieve
- Castle from and your and glory will be
- to prevent this from happening until the
- planet is irretrievably conquered.
- #
- Major Land seven or more ground units on Castle
- #
- Minor land three to seven ground units on Castle
- #
- Major Prevent any ground units from landing on Castle
- #
- Minor Prevent more than 3 ground units from landing on Castle
- #
- Four worlds and two races inhabit the
- Nye Nebula. Both sides must reinforce
- the weaker planet as the war expands.
- #
- Speak Leader
- Clan Council
- Khalia
-
- To: Commander, Khalia Defense Forces Gryphon
- #
- You are to embark forces as needed from
- Gryphon and convoy them to reinforce the
- mining colony on Roc with a minimum of
- ten line combat units. Schleinel
- resistance to your troop movements is to
- be expected. Your secondary objective is
- to prevent any imilar reinforcement of
- the Schleinel world of Pegasus by their
- forces on Harpy. Reinforcements must be
- in place in no more than twelve weeks.
- #
- By Order of the Patriarchal Assembly
-
- For Completion by the
- Autocrat of the Nye Nebular Worlds
- #
- You are to reinforce the family world of
- Pegasus to ensure the continued flow of
- exotic biologicals from that world. The
- Projections show that a minimum of
- combat trained planetary units will be
- needed to ensure the security of this
- valuable world. Assembly expects you to
- give the highest priority in order to
- have these forces in position when the
- current offensive reaches your holdings
- in twelve weeks.
- #
- Major Land fifteen or more combat units on Roc from Gryphon
- #
- Minor Land more combat units on Roc from Gryphon than the Schleinel player lands on Pegasus from Harpy.
- #
- Major Be the first Land ten or more combat units on Pegasus from Harpy and prevent the Khalian player from landing more on Roc.
- #
- Minor Land More units on Pegasus from Harpy than the Khalian player lands on Roc
- #
- Fleet marines are ready to recapture a
- planet lost to the Khalians.
- #
- Issued by Isaac Meier, Admiral of the Red
- Fleet Command
- Earth
-
- To: Officer Commanding
- Task Force Seraph
- #
- Elements of the Fifth marine Division
- and transport capacity will be attached
- to your task force for the purpose of
- this mission. They can be embarked at
- Perseus. You are to immediately invade
- the Khalian occupied world of Hercules.
- The invaders have occupied this Alliance
- world for almost a month and are in the
- process of pillaging it. If left in
- their control there is the strong
- possibility that the Khalian Clan
- Council will decide to reinforce an
- occupied Perseus as a base for further
- incursions. You must complete the
- invasion before such forces can arrive.
- With their appearance you will be forced
- to withdraw. Intelligence has estimated
- only limited space presence in the
- sector.
- #
- Clan Council
- Khalia
-
- To: Pack Leader, Planet Hercules
- #
- You have the honor of defending the
- deepest incursion into the space
- controlled by the pale warriors. It is
- assumed you face some sort of attempt by
- their Fleet to retain the world. You are
- to resist this with all due ferocity.
- Forces are being ed to reinforce your
- command and drive deeper into Alliance
- space. Your retention of even one city
- when they arrive will provide what is
- needed for the further advancement of
- the glory and wealth of the true people.
- When your relief arrives we expect to
- find your forces firmly established in
- at least one locale or the remnants of
- the massive slaughter purchased with
- your deaths.
- #
- Major Occupy all cities on planet Cheval and destroy all Khalian Ships
- #
- Minor Destroy all Khalian Ships
- #
- Major Retain control of all cities on Cheval
- #
- Minor retain control of any one city on Cheval
- #
- Two races scramble to be the first to
- occupy an Ancient city full of
- treasures.
- #
- Kroge
- Speak Leader
- Clan Council
- Khalia
-
- To: Commander, Khalia Defense Forces
- #
- You are to assemble an ad hoc band on
- the frontier world of Outpost and
- proceed to the planet Victory, land and
- occupy the ruins of the First Empire
- City. The scientific secrets you may
- find could prove invaluable. Your
- secondary objective is to t these ruins
- form being occupied by the Cephians.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- Planet Boca
- #
- Take immediate control of all military
- units near your planet and occupy with
- planetary combat units the ruins on the
- vacuum planet the Fleet has code named
- Victory. Bonuses and promotions are
- likely for a successful action and/or
- the prevention of the take over of these
- ruins by the Alliance Fleet.
- #
- Major Be the first player to land any ground unit on Mystery.
- #
- No minor victory
- #
- Major Be the first player to land any ground unit on Mystery.
- #
- No minor victory
- #
- A Fleet squadron meets a Khalian raider
- fleet.
- #
- Issued by Isaac Meier, Admiral of the Red
- Fleet Command
- Earth
-
- To: Officer Commanding
- Task Force Seraph
- #
- Your are to stage to the world Caliph
- for the purpose of searching for and
- destroying all Khalian spaceships in the
- sector. A large force of Khalian raiders
- of all classes is based on a nearby
- world identified as Ranger. This is a
- free fire zone. Khalian vessels are to
- be considered hostile. You will only
- have a limited time in sector so no
- invasion of Ranger is contemplated.
- After this time it will be necessary to
- withdraw Task Force Seraph to support
- landings aimed at recovering a world in
- a nearby sector that has been overrun by
- the Khalians. All Khalians ships must be
- destroyed before your withdrawal or
- every world in the sector will be
- subject to bombardment and pillage.
- #
- Clan Council
- Khalia
-
- To: Commander, Planet Ranger
- #
- The wealth being received from your
- sector greatly pleases the Council. You
- are to maintain control of the system at
- all costs, but always be aware that the
- Empire requires the booty that will be
- gained in the future by your raiders and
- combat vessels.
- #
- Major Destroy all Khalian Ships
- #
- Minor Destroy 3 Khalian ships
- #
- Major Destroy all Fleet Ships
- #
- Minor Have 2 ships survive
- #
- Your task force must take control of the
- valuable asteroids in this sector...
- #
- Pack Leader
- Clan Council
- Khalia
-
- To: Commander, Khalia Defense Forces Artimes
- #
- Upon taking command of both planets in
- this sector you are to obtain complete
- control of the Frigian Asteroid belt.
- These strategic asteroids are now known
- to contain both valuable mineral
- deposits and several old empire ruins.
- Their possession is of jor strategic
- importance to the Fleet. It is expected
- that the Cephian Syndicate will contest
- your control, but is likely to concede
- defeat if you are able to occupy all six
- asteroids with ships simultaneously.
- Loss of either Alliance planet in your
- tor is unacceptable.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- Gormian Administration
- #
- Intelligence has reported that the six
- Asteroid groups in the Frigian Belt have
- been found to contain valuable assets.
- It is Imperative that the Central
- Administration gain control of all of
- these asteroids. It is expected that The
- Fleet will contest r control, but is
- likely to concede defeat if you are able
- to occupy all six asteroids with ships
- simultaneously. Loss of either planet in
- your administrative district is
- unacceptable.
- #
- Major Have a ship in the same hex as all asteroids (five) and no Cephian ships adjacent.
- #
- Minor Have a ship on or adjacent to all asteroids, but with one or more Cephian ships adjacent.
- #
- Major Have a ship in the same hex as all asteroids (five) and no Khalian ships adjacent.
- #
- Minor Have a ship on or adjacent to all asteroids, but with one or more Khalian ships
- #
- A Schleinel fleet must occupy three
- planets to prevent further Khalian
- raids.
- #
- By Order of the Patriarchal Assembly
-
- For Completion by the
- Autocrat of the Jesh Nebular Worlds
- #
- Your Task Force is to move immediately
- to Valhalla in the Aasgard Nebula. Here
- the Khalian presence on three worlds,
- Loki, Thor, and Freya, form a salient
- that threatens our ability to maintain
- communications with the vital worlds of
- the Vega Nebula. Intelligence reports
- the Khalians have massed their transport
- elsewhere and this should allow you to
- achieve local force superiority on all
- three worlds.
- #
- Clan Council
- Khalia
-
- To: Commander, Creptor Region
- #
- You have been given the honor of being
- placed in command of the most exposed
- sector of the Empire. The forces under
- your command are to preserve our control
- of this vital region to allow for their
- use as a jumping off point for a new
- wave of assaults on the pale warriors.
- Retention of even one of the three
- planets under your control will provide
- the needed base. Your family sends its
- regards and their most fervent hopes for
- your success.
- #
- Major Capture all cities on all three planets
- #
- Minor Capture all cities on any two planets
- #
- Major Retain control of all three worlds
- #
- Minor Retain control of any two worlds
- #
- Starting with three planets and one
- small ship you have to prepare for war.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- Helios Cluster
- #
- You are to take command of the three
- planets in the isolated Helios Sector,
- Alpha, Beta, and Gamma. The Khalian also
- control three worlds and have begun
- producing war materials to enable them
- to conquer the Alliance planets. You are
- on your own. p the sector's industry so
- that you can produce space and planetary
- combat units. You goal is to occupy the
- Khalian worlds of Arjut, Kerget, and
- Gershap while maintaining control of
- your own planets.
- #
- To: Commander, Khalia Defense Forces
- Tregoth Region
- #
- You are given control of all packs in
- the Dregos Region. Use the world's
- resources to build up forces that will
- enable you to overwhelm the small
- warrior's nearby planets, Alpha, Beta,
- and Gamma. Frequent raids may give you
- the edge needed to gain superiority.
- #
- Major Control all cities on all six worlds
- #
- Minor Control all cities on five worlds
- #
- Major Control all cities on all six worlds
- #
- Minor Control all cities on five worlds
- #
- It's time for the Fleet to take the
- offensive against the Xritra.
- #
- Fleet Command
- Earth
- Isaac Meier, Admiral of the Red
- To: Officer Commanding
- Task Force Napoleon
- #
- The defeats you have dealt the Xritra is
- thought to have seriously depleted their
- defenses. Your Task force has been
- clamoring for a chance to go onto the
- offensive. Two major Xritra worlds are
- the key to their entire Spinward
- offensive against the ance You are to
- occupy and hold these currently Xritra
- worlds. Good luck and Good Hunting.
- #
- In the Name of the Hive
- Swarm Leader
- #
- The Alliance Fleet and their marines are
- daring to oppose the destiny of final
- Xritra conquest. The are now expected to
- be so impudent as to actually attack
- worlds long joined with our destiny.
- This attack must be stopped and all of
- the threatened s retained for the Glory
- of the Hive.
- #
- Major Control the cities of all five worlds.
- #
- Minor Retain control of Crul and control of all cities on two of the Xritra worlds
- #
- Major Control the cities of all five worlds.
- #
- Minor Control any three of the original four Xritra Worlds
- #
- The Xritra have massed everything for an
- invasion of the Administrate.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- #
- The Xritra have committed all of their
- remaining forces to a single drive into
- the Administrate. You are to meet and
- defeat this force as it enters the
- Chance Bureau. They have already
- captured the world of Bacarra, which
- must be retaken to prevent it from
- becoming the launching point for further
- invasions. All available resources have
- been allocated to assist you in the
- defense of the Alliance. The fate of the
- Administrate rests with your fleet.
- #
- In the Name of the Hive
- Swarm Leader
- #
- The People of Destiny have too often
- been defeated because we failed to
- achieve superiority in numbers as well
- as fate. The largest fleet ever
- assembled by the Hive has been gathered
- by stripping the defenses of a dozen
- worlds. You must drive deep into the
- Administrate and occupy the worlds of
- the Chance Bureau, forcing them into a
- peace of the Hive's terms.
- #
- Major Capture the world of Baccara and Control all of the cities on all four worlds
- #
- Minor Retain control of any two of the three original worlds
- #
- Major Control all of the cities on all four worlds
- #
- Minor Control any three of the four worlds
- #
- The final Fleet Offensive to occupy the
- Khalian home cluster.
- #
- Issued by Isaac Meier, Admiral of the Red
- Fleet Command
- Earth
-
- To: Officer Commanding
- Red Fleet
- #
- Your past success has gained you the
- toughest campaign of your career.
- Numerous spoiling attacks have put the
- Khalians on the defensive and pulled
- many of the ships that were defending
- Khalia away. The Khalian capital is part
- of a small, very compact ster. Occupying
- and holding these worlds will force the
- Khalians to accept a peace. Even though
- Intelligence estimates you will be
- outnumbered, we have every faith in your
- being able to overcome the odds and end
- this war quickly.
- #
- Clan Council
- Khalia
-
- To: Commander, Khalia Defense Forces
- #
- The pale warriors are taking advantage
- of a string of minor set backs and are
- audaciously attacking the Clan Cluster
- itself. You have an overwhelming
- advantage in ships and it is expected
- that you will defend every world in the
- cluster with your life d those of your
- warriors. The loss of too many worlds or
- Khalia itself would force a surrender
- and be a disgrace that you would not
- live to see. I await preparing your
- victory feast.
- #
- Major Occupy all of the seven worlds in the scenario
- #
- Minor Retain Neptune and capture the world of Khalia
- #
- Major Victory Control all seven planets
- #
- Minor Retain control of Khalia
- #
- Three isolated Dragonian worlds are
- threatened by the migration of the
- insectoid Xritra.
- #
- Office of the High Perserver
- Critical Orders
-
- Defense Coordinator
- Force Isle
- #
- Reacting to their setback in Hressan
- space, the Xritra have targeted three
- Protectorate worlds. Substantial
- planetary units on all three worlds have
- also been placed under your command and
- their attached transport ships. No
- further reinforcements are ilable, so
- you must prevent their capturing any of
- these worlds with the forces you have on
- hand and the local militia and capture
- the Xritra base if possible.
- #
- In the Name of the Hive
- Swarm Leader
- #
- The set back against the Hressans was
- caused by defective equipment and the
- sale of our secrets by the perfidious
- Cephian Administrate. This insolence
- cannot go unpunished. You are to occupy
- as many of the three worlds in the
- sector protected by the ships as
- resisted our efforts as possible. Do not
- lose control of our lone world in this
- area.
- #
- Major Control all cities on all four worlds.
- #
- Minor Control all cities on the three worlds of Prosp, Lucra, and Opport
- #
- Major Control all cities on all four worlds
- #
- Minor Control all the cities on Hexa and any two other worlds.
- #
- Can you clean out the Khalian pirates
- bases in time?
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- #
- For Years the Khalian raiders have used
- the many moons in your district to raid
- nearby planets. Finally the Central
- Administrator has given you the
- firepower to deal with the furry
- pirates. The problem is that after a
- short time the powerful cruisers will
- move onto other duty.
- #
-
- To: Commander, Khalia Defense Forces
- Tregoth Region
- #
- The wealth brought in by the raiders
- based in your sector is vital. These
- bases must be retained at all costs.
- #
- Major Occupy all twelve of the Khalian moons, losing none of your three planets
- #
- Minor Occupy any six of the Khalian moons, losing none of your three planets
- #
- Major Occupy at least one of the Cephian planets and retain control of at least 7 moons.
- #
- Minor retain control of at least seven moons.
- #
- When their main fleets meet which will
- prevail, Xritra numbers or Cephian
- guile?
- #
-
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- #
- Two vital worlds are threatened by a
- massive Xritra Fleet. You are to protect
- these worlds and capture their base
- worlds of Sirius and Rigel if possible.
- Losses are expected to be heavy. But the
- profits of victory will be greater.
- #
- In the Name of the Hive
- Swarmlord
- #
- The worlds of Sirius and Rigel are
- threatened by a massive Cephian Fleet.
- You are to protect these worlds and
- capture their base worlds of Sirius and
- Rigel if possible. Losses are expected
- to be heavy, but nothing will prevent
- the eventual total ce of the Hive.
- #
- Major Victory Control of all cities on of all four worlds
- #
- Minor Victory Control of all cities on of any three worlds
- #
- Major Victory Control of all cities on of all four worlds
- #
- Minor Victory Control of all cities on of any three worlds
- #
- Who will end up in the control of the
- frontier worlds?
- #
-
- In the Name of the Perserver
- Defense Coordinator
- Realm of Curpeth
- #
- Your realm is on the far edge of both
- the Schleinel Hegemony and Dragonian
- Protectorate. It contains a dozen worlds
- that have been sparsely settled and
- claimed by one of the empires. Your
- objective is to gain a dominant position
- in the sector by ying and controlling a
- minimum of ten worlds including the
- three major colony worlds at the sectors
- inner edge. Failure to control at least
- half the habitable planets in the sector
- will be as severe setback and may result
- in the loss of the entire
- #
- By Order of the Patriarchal Assembly
-
- For Completion by the
- Autocrat of the Retter Nebular Worlds
- #
- The advancement of the Dragonian
- Protectorate into the Retter Worlds must
- be stopped. Better yet, you should strip
- them of their weakly held colonies or
- occupy those worlds they hold in the
- nebula. Be sure no world already held is
- lost to these nist adventurers. With the
- war in the Hillar nebula, you can expect
- no outside assistance and patience must
- guide your building this nebula into a
- fortress.
- #
- Major Occupy ten or more worlds in the sector.
- #
- Minor Occupy a majority of the worlds in the sector, seven.
- #
- Major Occupy ten or more worlds in the nebula.
- #
- Minor Occupy a majority of the worlds in the nebula, seven.
- #
- The Schlienel Hegemony has reneged on a
- contract. The Cephians move to take
- control of the collateral, their
- Homeworld.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- #
- Your presence on Dux has provided an
- unparalleled opportunity to bring a
- quick end to make a massive profit. A
- rapid strike at and the occupation of
- Vega, the traditional capital of the
- Cluster will result in the 86% (+/-2%)
- probability of the collapse f the
- Schleinel oligarchy. Delegates from
- nearly a dozen additional planets are
- already treating unofficially with the
- Adminsitrate ambassadors on neutral
- worlds. The Administration could double
- in size if you are successful. The more
- worlds beyond ga you occupy, the more
- certain the success of this venture.
- #
- By Order of the Patriarchal Assembly
- For Completion by the
- Autocrat of the Home Nebular Worlds
- #
- The war with the Xritra has weakened the
- internal defenses of he Hegemony and
- left even the Assembly Seat here on Vega
- open to attack. The ramifications of the
- loss of Vega are immense. You must
- defeat any attempt to gain control of
- further Schleinel rlds. Above all Vega
- must be protected at all costs.
- Reinforcements have been summoned from
- the frontiers and you must hold with the
- local forces until they arrive and
- ideally capture the world they have
- launched this unwarranted attack from..
- #
- Major Control of Dux and Vega and any five or more other worlds.
- #
- Minor Control of Dux and Vega
- #
- Major The loss of no worlds and the capture of Dux
- #
- Minor Complete control of all cities on Vega.
- #
- The Fleet fights to defend Earth's own
- System.
- #
- Fleet Command
- Earth
- Isaac Meier, Admiral of the Red
- To: Officer Commanding
- Home Fleet
- #
- Admiral, A Fleet reconnaissance ship has
- followed back to the alliance by the
- paranoid Dragonians. They have already
- occupied the planet Pluto and have
- massed their fleet for an attack on the
- rest of the Sol system itself. The loss
- of any of the planets in the me system
- would be more than a defeat, but a
- disaster. Currently under threat are the
- terraformed planets of Uranus, Saturn,
- Mars, and Jupiter. Should any of these
- planets fall, Earth will be subject to
- bombardment and forced to surrender.
- #
- Office of the High Perserver
- Urgent Orders
-
- Defense Coordinator
- Response Fleet
- #
- The People are under a grave threat from
- the newly discovered smooth skinned
- warriors. There is no question that they
- intend to destroy or enslave our race as
- happened under their kind two millennia
- ago. Their fleets must be destroyed and
- the worlds of their home system
- occupied.
- #
- Major Control all five planets in the Solar system
- #
- Minor Control all the cities on all of the planets except Pluto
- #
- Major Control all five planets in the Solar system
- #
- Minor Control any two planets in the Solar System
- #
- Outnumbered, the Fleet must stage a
- fighting withdrawal to the planet Delos.
- #
- Isaac Meier
- Admiral of the Red
- Fleet Command
- Earth
-
- To: Officer Commanding
- Delos Sector
- #
- Intelligence has just determined that
- the Cephians will be making a major
- effort to overwhelm three key worlds in
- your sector. It is unlikely that you can
- hold Donahue or even Darkwolf, but you
- must retain at least Delos.
- Reinforcement will arrive in fteen
- turns. If you are still in control of
- Delos when they arrive, we should be
- able to regain the entire sector in a
- counterattack based from that world.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- Assault Force Drachma
- #
- You are to force the acquisition of the
- Alliance worlds Donahue, Darkwolf, and
- Delos in the most expedient manner
- possible. You command a significant
- superiority in both space and ground
- assets. Failure to capture all three
- worlds before Fleet ements arrive will
- result in a fatal job review.
- #
- Major retain control of the cities of all three worlds: Donahue, Darkwolf, Delos.
- #
- Minor retain control of all of the cities on Delos.
- #
- Major Capture all the cities on Darkwolf, Donahue, and Delos.
- #
- Minor Capture all of the cities on Delos.
- #
- The Main Hressan Fleet battles the
- Schleinel Home Fleet.
- #
- Orders of Honor
- Grand Council of Elders
- Polaris
- #
- You have the honor to command the
- largest fleet in the history of the
- Hressan Empire. Your mission is to
- capture the key worlds of Castor and
- Mira from the Schleinel Hegemony. Loss
- of either Pollux or Spica will be a
- grave dishonor.
- #
- By Order of the Patriarchal Assembly
- For Completion by the
- Autocrat of the Home Nebular Worlds
- #
- The Hressan Empire has assembled a Fleet
- they feel is unstoppable. Stop them, and
- capture the two worlds they have
- launched their invasion from.
- #
- Major Control of all cities on all four worlds.
- #
- Minor Control of all cities on any three worlds.
- #
- Major Control of all cities on all four worlds.
- #
- Minor Control of all cities on any three worlds.
- #
- Four worlds under attack deep in Xritra
- space ask to join the Hegemony.
- #
- By Order of the Patriarchal Assembly
- For Completion by the
- Autocrat of the Home Nebular Worlds
- #
- You are to relocate your forces as
- quickly as possible to the formerly
- neutral worlds in the Cloud sector and
- eliminate the Xritra threat to the four
- new Hegemony worlds. All have agreed to
- place their own, limited, forces under
- your command. This include occupying any
- world whose continued Xritra control
- threatens any of our newest member's
- homeworlds. Several neutral worlds are
- watching how we respond. Your failure
- could have consequences far beyond even
- the loss of four prosperous worlds.
- #
- In the Name of the Hive
- Swarm Leader
- #
- You are to conquer and occupy the human
- worlds of Neptune, Aris, Hermes and
- Opeus. It is the destiny of the Hive.
- #
- Major Retain control of all cities on all four worlds Neptune, Aris, Hermes and Opeus.
- #
- Minor Retain control of all cities on two of the four above.
- #
- Major Gain control of all cities on all four worlds of Neptune, Aris, Hermes and Opeus.
- #
- Minor Gain control of all cities on three of the four above.
- #
- Four Schleinel worlds have revolted and
- the Fleet is ordered to protect them
- from retribution.
- #
- Admiral of the Red
- Fleet Command
- Earth
-
- To: Officer Commanding
- Task Force Charlemagne
- #
- The Schleinel Hegemony is a tight
- cluster of worlds each ruled by a single
- family. Several of these wish to
- withdraw from the war. These have
- rebelled and Task Force Caesar was
- successful in infiltrating your
- planetary elements onto the these
- worlds. he nearby Schleinel worlds are
- now assembling fleets to recapture the
- rebellious planets. Your orders are to
- defeat any attempts by the Schleinel
- Hegemony to recover the four rebellious
- planets and use these worlds as a base
- for the additional conquest f nearby
- worlds. Additional Schleinel forces from
- outside the area are expected to arrive
- several weeks behind you.
- #
- By Order of the Patriarchal Assembly
- For Completion by the
- Autocrat of the Ney Nebular Worlds
- #
- Four worlds have rebelled, destroying
- the families the rightfully rule and
- turning to mobocracy. You are to take
- command to every military unit in the
- Nebula and crush these rebels, occupying
- all four worlds. It is likely that the
- Alliance Fleet will ttempt to intervene.
- Additional resources will be made
- available to you to assist in your
- righteous crusade.
- #
- Major Control of eight planets including Control of the four rebel planets.
- #
- Minor Control of the four rebel planets.
- #
- Major Control of eleven planets including Control of the four rebel planets (8,7,8,10)
- #
- Minor Control of the any three of the four rebel planets (8,7,8,10) and at least six planets total.
- #
- The Dragonians are prepared in depth and
- the Cephians must fight their way
- through.
- #
- Function Orders
- Central Administration
- Military Affairs
- Exploration and Occupation Bureau
-
- Senior Administrator
- #
- You are ordered to penetrate Dragonian
- space and destroy the five planets from
- which they launched their attack on the
- Cephian Home System. You must occupy all
- five worlds as quickly as possible as
- they are key industrial centers and will
- continue to duce ships and ground units
- to resist your attack until taken. If
- all the worlds are occupied, we will be
- in position to drive toward their
- homeworlds.
- #
- Office of the High Perserver
- Critical Orders
-
- Defense Coordinator
- Defense Fleet
- #
- Our worst fears were true. The small,
- aggressive mammals are counterattacking
- into the sacred space occupied by the
- people. You must prevent the fall of the
- worlds in the Dannye Preserve, retaining
- as many as is possible to buffer the
- core worlds.
- #
- Major Control all cities on all six worlds.
- #
- Minor Control all cities on Nahilz and any three worlds.
- #
- Major Control all cities on all six worlds.
- #
- Minor Control all cities on any three worlds.
-